#------------------------------------------------------# # Parameters for the Karttapullautin pullautus process # #----------------------------------------------------- # # vegetation mode. New mode =0, old original (pre 20130613) mode =1 vegemode=0 ### New vegetation mapping mode parameters (vegemode 0)## # Note, you will need to iterate this if you use this mode. with commands 'pullauta makevegenew' and then 'pullauta' you can process only this part again. # Elevation for hits below green. For green mapping hits below this will be calculated as points gone trough vegetation ~ ground. greenground=0.8 ### Here we calculate points. We can use elevation zones and factors for green. Example: # low|high|roof|factor # zone1=1|5|99|1 # points 1 to 5 meters will be calculates as one hit if tallest trees there as lower than 99 moters high # zone2=5|9|11.0|0.75 # in additon, poitns 5 to 9 meters will be calculated as 0.75 point's worth if tallest trees are lower than 11 meters. # There can be as many zones as you like # low|high|roof|factor zone1=0.5|4|99|1 zone2=4|7|10.0|0.4 ## Here we fine how sensitively we get green for different (hight or low) forest types. # For example tf tall forest with big trees gets too green compared to low forest, we can here tune it right. # roof low|roof high| greenhits/ground ratio to trigger green factor 1 thresold1=0.20|2.0|0.45 thresold2=2.0|6|0.41 thresold3=6|16|0.42 thresold4=16|20|0.46 thresold5=20|99|0.47 ## areas where scanning lines overlap we have two times bigger point density. That may make those areas more or less green. Use this parameter to balance it. pointvolumefactor=0.5 # balancing overlapping scan/flight lines. # green values for triggering green shades. Use high number like 99 to avoid some of the shades. #greenshades=0.0|0.1|0.2|0.3|0.4|0.5|0.6|0.7|0.8|0.9|1.0|1.1|1.2|1.3|1.4|1.5|1.6|1.7|1.8|1.9|2.0|2.1|2.2|2.3|2.4|2.5|2.6|2.7|2.8|2.9|3.0 greenshades=0.52|0.8|1.2|1.8|99 # tone for the lightest green. 255 is white. lightgreentone=230 # block size for green calculation, unit is 3m. For example 3 means 9x9m area. greendetectsize=3 # block size for calculating hits-below-green ratio. use 3 if greendetectsize is smaller than 5, if # it is bigger then use 1 groundboxsize=3 # green raster image filtering with median filter. Two rounds # use 1 to do no filtering. medianboxsize=12 medianboxsize2=1 ## yellow parameters ### hits below this will be calculated as yellow yellowheight=0.8 ### how big part or the points must be below yellowheight to trigger yellow yellowthresold=0.89 ################################################## ### old vegetation parameters - vegemode =1 ### uncomment these if you use this mode ### Vegetation height values # vege_yellow = 0.45 # vege_green = 7.0 ### green vegetation interpretation parameters #lightgreenlimit = 0.30 #darkgreenlimit = 0.65 ## green interpretation #gfactor = 1 #yfactor= -0.8 #wfactor= 0.2 ## yellow interpretation parameters #yellowlimit= 0.94 ###################################################33 ############################################3 ## cliff maker min height values for each cliff type. vertical drop per 1 meter horisontal distance ## cliff1 = these cliffs will be erased if steepness is bigger than steepness value below ## cliff2 = impassable cliff cliff1 = 1.2 cliff2 = 2.5 ## north lines rotation angle (clockwise) and width. Width 0 means no northlines. northlinesangle=0 northlineswidth=5 ## Form line mode, options # 0 = 2.5m interval, no form lines # 1 = 2.5m interval, every seconf # 2 = 5m interval, with some dashed form lines in between if needed formline=2 # steepness parameter for form lines. Greater value gives more and smaller value gives less form lines. formlinesteepness=0.42 # dash and gap parameters for form lines dashlength = 60 gaplength =12 # interval for index contours. Used only if form line mode is 0 indexcontours=12.5 # smoothing contrors. Bigger value smoothes contours more. Default =1. Try values about between 0.5 and 3.0 smoothing = 0.6 # curviness. How curvy contours show up. default=1. Bigger value makes more curvy/exaggerated curves (reentrants and spurs) curviness=1.1 # knoll qualification. default =0.8. range 0.0 ... 1.0 Bigger values gives less but more distinct knolls. knolls=0.8 # xyz factors, for feet to meter conversion etc coordxfactor=1 coordyfactor=1 coordzfactor=1 # las/laz to xyz thinning factor. For example 0.25 leaves 25% of points thinfactor = 1 # if water classified points, this class will be drawn with blue (uncomment to enable this) # waterclass=9 # Water eleveation, elevation lower than this gets drawn with blue (uncomment to enable this) # waterelevation=0.15 # if buildings classified, this class will be drawn with black (uncomment to enable this) # buildingsclass=6 # building detection. 1=on, 0=off. These will be drawn as purple with black edges. Highly experimental. detectbuildings=0 # batch process mode, process all laz ans las files of this directory # off=0, on=1 batch=1 # processes processes=1 # batch process output folder batchoutfolder=./out # batch process input file folder lazfolder=./tiles # If you can't get relative paths work, try absolute paths like c:/yourfolder/lasfiles # Karttapullautin can render vector shape files. Maastotietokanta by National land survey of Finland # does not nee configuraiton file. For rendering those leave this parameter empty. # For other datasets like Fastighetskartan from Lantmateriet (Sweden) configuration file is needed. vectorconf=fkb.txt # vectorconf=osm.txt # vectorconf=fastighetskartan.txt # shape files should be in zip files and placed in batch input folder or zip # should drag-dropped on pullauta.exe # maastotietokanta, do not render these levels, comma delimined mtkskiplayers= # uncomment this for no settlements color (skip these layers Pullautin usually draws with olive green) # mtkskiplayers=32000,40200,62100,32410,32411,32412,32413,32414,32415,32416,32417,32418 # in bach mode, will we crop and copy also some temp files to output folder # folder. 1=on 0 = off. use this if you want to use vector contors and such for each tile. savetempfiles=1 # in batch mode will we save the whole temp directory as it is savetempfolders=0