Building|526|OBJTYPE=Bygning Other building|526|OBJTYPE=AnnenBygning Road inside (from AR5)|529|OBJTYPE=ArealressursFlate&ARTYPE=12 Road edge (from AR5)|529.1|OBJTYPE=ArealressursGrense&ARAVGRTYPE=7200 Road inside (from road layer; not included, we take from AR5)|0|OBJTYPE=Veg Road boundary (from road layer; not included, we take from AR5)|0|OBJTYPE=Vegdekkekant Bicycle road (not included)|0|OBJTYPE=GangSykkelveg Parking area|529|OBJTYPE=Parkeringsomrade Parking area boundary|529.1|OBJTYPE=ParkeringsomradeAvgrensning Path|507|OBJTYPE=Sti Large path|505|OBJTYPE=Traktorveg River|306|OBJTYPE=ElvBekk River edge|301.1|OBJTYPE=ElvBekkKant Water channel|306|OBJTYPE=KanalGroft Lake 1, water layer|301|OBJTYPE=Vann Lake 2, water layer|301|OBJTYPE=Innsjo Lake boundary|301.1|OBJTYPE=Innsjokant Ocean|301|OBJTYPE=ArealressursFlate&ARTYPE=82 Lake 1 (AR5) - note we include lakes from both layers|301|OBJTYPE=ArealressursFlate&ARTYPE=81 Lake 2 (AR5)|301|OBJTYPE=ArealressursFlate&ARTYPE=80 Lake boundary (from AR5)|301.1|OBJTYPE=ArealressursGrense&ARAVGRTYPE=3000 Glacier (ignored for now)|0|OBJTYPE=ArealressursFlate&ARTYPE=70 Marsh|310|OBJTYPE=ArealressursFlate&ARTYPE=60 Open land with scattered trees (ignored, use Pullautin vegetation)|0|OBJTYPE=ArealressursFlate&ARTYPE=50 Various forest types (ignored, use Pullautin vegetation)|0|OBJTYPE=ArealressursFlate&ARTYPE=30 "overflatedyrka" - we use 401|401|OBJTYPE=ArealressursFlate&ARTYPE=23 "overflatedyrka" - should be 403?|401|OBJTYPE=ArealressursFlate&ARTYPE=22 "fulldyrkamyr" - should be 415?|401|OBJTYPE=ArealressursFlate&ARTYPE=21&ARGRUNNF=45 "fulldyrkajord" - should be 415?|401|OBJTYPE=ArealressursFlate&ARTYPE=21&ARGRUNNF=44 Settlement area|527|OBJTYPE=ArealressursFlate&ARTYPE=11